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Not only are they unblockable, but he seems to be able to block any attack without any animation to tell the player that he's in blocking mode. Forgetting the massive structure of the boss for a minute, it follows in the tradition of other fighting game bosses as having too many powerful attacks in his arsenal. Another issue is that the end boss in Arcade mode is probably one of the cheapest bosses in recent fighting game history. You just have to go through the mode and hope that it shows up when you play. While you can download someone's ghost data online, there's no way you can specifically fight that particular ghost data. One of the game's issues has to do specifically with Ghost mode. With the reception for that mode lukewarm at best, it's a good thing that this mode was omitted from the PSP iteration. Notably missing is the home console game's Story mode, which followed Lars and Alisia in their struggle against the Mishima Zaibatsu.
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Those players will be happy to know that the number of items for customization has grown since Tekken 5: Dark Resurrection but be disappointed by the fact that, unlike the home versions, you can only customize general areas of a fighter, like the head and torso, instead of individual pieces, like the left and/or right arms and hands. None of the equipped items change anything about the characters aside from their appearance, but the option to personalize your favorite fighter has been something that the community has enjoyed for quite some time. New to the portable version is Gold Rush mode, where the amount of damage you inflict on opponents gives you more cash to buy stuff.įinally, there's Customization mode, where you can spend the money you earn in every other game mode, both offline and online, and dress up your character as you see fit. Time Attack has you going through a set number of fighters as quickly as possible. Ghost mode lets you fight against both downloaded and pre-built fighter data, sort of like an enhanced Practice mode, which is also included. Survival mode lets you take one fighter in a test of endurance to see how many people you can beat with just one life bar. Story mode is similar to Arcade mode, except for the fact that there are only four fights instead of eight, and each character has prologues and epilogues to round out his or her fighting journey. You battle through eight waves of fighters until you meet the final encounter with the boss. Arcade mode is exactly the same game as you would find on the upright machine. There are several game modes available for Tekken 6. While there's no way to turn off these new features, series veterans won't find that their games changed too drastically with these additions. Both abilities give the fighting a little more depth and, in the case of Rage mode, help the novice come to terms with how the game works if he plays against a veteran fighter. Second, the Rage system kicks in when the player is at very low health, temporarily increasing the damage dealt by the player against the opponent. First, all players have at least one power move that can cause the opponent to bounce when landing on the ground, giving the player the chance to perform juggle combos. The fighting system has also received two major tweaks. Two new characters enter the fray, bringing the total number of fighters to 40, a roster that's just as big as Tekken Tag Tournament but a bit more diverse since almost all of the characters don't share the same move sets. This small bit of information may not mean much at first, but, like Tekken 5: Dark Resurrection, the subtitle addition means more than just a new CG movie to watch. Like the home console versions, the game released for the PSP is really Tekken 6: Bloodline Rebellion. The PSP version is certainly a stripped-down version of the home console versions, but it still manages to retain the fun factor of the home and arcade versions. The arcade game was based on PS3 hardware specs, so people wondered how much of a hit the PSP version would take and whether it would be worth it. The announcement of the game's release on the PSP, however, made people scratch their heads.
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The Xbox 360 was significant because it marked the first time the fighting franchise would appear on a non-Sony console since Tekken Advance on the GBA. The PlayStation 3 was already a given, considering a Tekken CG demo was shown when the system was first announced.
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When Tekken 6 was finally announced for release outside of the arcades, it came with a few curious choices for the available systems.